Ricardo Bustamante
Senior Software Engineer
Senior software engineer with strong experience in Unity, C#, tooling, game systems, mobile delivery, and cross-disciplinary workflows. Background includes shared libraries, SDK integration, build pipelines, gameplay systems, graphics-oriented R&D, and shipping products across game studios and independent work.
Experience
Senior Software Engineer | Outfit7
Remote, Contractor
2025 - present
- Develop multiple game prototypes in a small team for Google Play and Apple Arcade.
Senior Software Engineer | Wooga
Berlin, Germany
2020 – 2025
- Contributed to multiple game titles and shared libraries with strong focus on designer and artist tooling, SDK integration, asset pipelines, and core feature development.
- Played a key role in the development of a custom Match-3 engine and island decoration systems.
- Notable titles: Switchcraft, Ghost Detective (Netflix Games), Claire's Chronicles.
- Key technologies: C#, Unity, Android, iOS.
Software Engineer | Tapps Games
São Paulo, Brazil
2017 – 2020
- Developed a shared Unity library integrating major SDKs such as Firebase, Facebook, and AppsFlyer across the studio portfolio.
- Contributed to planning and implementation of the client build pipeline.
- Co-architected a backend-configurable ad mediation system powered by AI-driven logic.
- Notable projects: TPUnity, TPAds, Starside, Decor Dream, LogicPic, Logicube.
Indie Game Developer | Busta.Games, Supernova, INOVAApps
Fortaleza, Brazil
2015 – 2017
- Developed multiple games and prototypes independently and through partner initiatives.
- Released and exhibited projects with emphasis on rapid iteration, game feel, and production ownership.
- Notable project: Vetor, an educational game awarded Best Educational Game in Development at BIG Starter 2016.
Software Engineer | LSBD
Fortaleza, Brazil
2013 – 2015
- Participated in research and development initiatives in collaboration with multinational partners.
- Developed hardware diagnostic modules for Lenovo focused on GPU and sensor diagnostics.
- Key technologies: C++, Qt, OpenGL, OpenCL, Direct3D.
Education
Master’s Degree in Computer Science | Universidade Federal do Ceará
Fortaleza, Brazil
2014 – 2016
- Research focus on density perception and panoramic vision techniques for synthetic-vision crowd simulation.
- Worked with C++, OpenGL, C#, and Unity.
Computer Science Degree | Universidade Federal do Ceará
Fortaleza, Brazil
2008 – 2013
- Strong emphasis on Computer Graphics, Algebra, and Virtual Reality.
- Part of the DoG study group: Developers of Games. Studied developing game with C++, SDL1 and OpenGL.