Experience
Senior Software Engineer | Wooga
2020 – 2025 | Berlin, Germany
- Contributed to multiple game titles and shared libraries, with a strong focus on tooling for designers
and artists, SDK integration, asset pipelines, and core feature development.
- Played a key role in the development of a custom Match-3 engine and island decoration systems.
- Notable titles: Switchcraft, Ghost Detective (Netflix Games), Claire's Chronicles.
- Key Technologies: C#, Unity, Android, iOS.
Software Engineer | Tapps Games
2017 – 2020 | São Paulo, Brazil
- Development of a shared library integrating major SDKs (Firebase, Facebook, AppsFlyer) used across the
studio’s portfolio.
- Contributed to the planning and implementation of the client build pipeline.
- Co-architected a backend-configurable ad mediation system powered by AI-driven logic.
- Notable projects: TPUnity, TPAds, Starside, Decor Dream, LogicPic,
Logicube.
- Key Technologies: Unity, C#, Python, GoCD, Android, iOS.
Indie Game Dev | Busta.Games, Supernova, INOVAApps
2015 – 2017 | Fortaleza, Brazil
- Developed multiple games and prototypes.
- Notable game: Vetor, an educational game focused on health and disease prevention, awarded Best
Educational Game in Development at BIG Starter 2016. supernova.games
Software Engineer | LSBD
2013 – 2015 | Fortaleza, Brazil
- Participated in R&D initiatives in collaboration with multinational partners.
- Developed hardware diagnostic modules for Lenovo, focusing on GPU and sensor diagnostics.
- Key Technologies: C++, Qt, OpenGL, OpenCL, Direct3D. lsbd.ufc.br